Elemental HERO Brave Neos
LIGHT 7

Elemental HERO Brave Neos

  • Archetype:
  • Elemental HERO

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 9207




"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.




 
 
AI Power Analysis
Boss/End-boardConfidence: Medium
53± 8/ 100
Power Score
Intrinsic 50
Deck 55

Elemental HERO Brave Neos — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 55 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Searcher/Tutor

Why it scores here

Brave Neos is a Fusion-summoned end body that the combo evidence places as a payoff and end-board piece (50% each), with the one board it headlines reaching a power index of 100. Its real conversion comes from Neos-based Fusion lines, which are heavily corroborated by deck partners (Neos 98.8%, Miracle Fusion 96%, Super Polymerization 82.8%). It earns little for its 2500 ATK or its ATK gain from GY count, and it earns almost nothing for interaction, since its only disruption is a search triggered by battle destruction. The Fusion requirement and single-copy Neos dependence cap its resilience and deck cost.

Axis scores

Axis Score Evidence
Accessibility 55 Reachable through Fusion spells that appear with it in decks (Miracle Fusion 96%, Super Polymerization 82.8%), but it needs Neos and a Level 4 or lower material on field, and it has zero observed starter or searched appearances (observed, inferred).
Combo & Conversion 70 Headlines the 100-power-index combo as payoff with 4 end monsters and 2 bosses, but the sample is only 2 combos with an average of 62.5 and one appearance at 25 (observed, verified).
Resource Economy 55 Battle-destruction trigger adds one Spell/Trap from Deck to hand, and the top combo shows netCardAdvantage of 6, which is a conditional, not guaranteed, gain (verified, observed).
Effect & Interaction 15 No negation, removal, or hand-trap reach; the only opponent interaction is a search after a battle destruction, which is not disruption (verified).
Material Utility 20 A Fusion monster is a poor material body, and the evidence shows zero as_material appearances, so this axis rests on its text rather than on combo use (verified, inferred).
Resilience & Flexibility 45 Its ATK gain is shut off by negation and it dies to any battle-only or ATK-negating interaction, so the board value is single-zone; redundancy comes only from the Neos dependence (inferred).
Deck-Building Efficiency 60 One copy in 394 of 400 decks, so it costs one Extra Deck slot, but it locks the deck into Neos and Fusion routes, which costs flexibility (observed, inferred).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Searcher/Tutor. Intrinsic ≈ 50, Deck ≈ 55, Meta = provisional. Modifiers: Neos-dependence brick risk (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears as payoff and end-board piece in recorded combos (50% each)
  • Neos partner in 98.8% of decks, Fusion spells (Miracle Fusion 96%, Super Polymerization 82.8%) in most lists
  • Battle-destruction search adds a Neos-listing Spell/Trap from Deck, a repeatable advantage source when the battle goes through
  • Used across Heros, Heroic and Yubel homes, so it is not a single-deck pick

Weaknesses

  • Zero observed starter or searched appearances, so it does not start a line by itself
  • Fusion Summon and Neos-on-field dependence make it brittle when either is missing
  • ATK scaling and high base ATK are text facts that earn no points under the rubric
  • Battle-destruction trigger does nothing against non-battle removal or when the battle is stopped

Counters / choke points

  • Battle-only removal or battle-prevention effects (inferred, not in the evidence)
  • ATK-negating effects that shut off the GY-based ATK gain (inferred)
  • Removal of Neos or the Fusion materials before Brave Neos is summoned (inferred)

Best use

Boss/End-board finisher that converts a Neos Fusion line into an end board and an extra Spell/Trap search after a battle. Decks: Heros, Heroic, Yubel. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Summon requirement and Neos plus Level 4 or lower material from card text; ATK gain of 100 per Neo-Spacian or HERO in GY from card text; Battle-destruction search of a Spell/Trap that lists Neos from card text; Payoff and end-board roles in the top combo (power index 100)
  • Observed: Appears in 400 of 400 decks, 394 at one copy; Neos partner 98.8%, Miracle Fusion 96%, Super Polymerization 82.8%; Heros 44.5%, Heroic 31%, Yubel 12.5% deck homes; Average power index 62.5 across 2 combos, 0 starter and 0 material appearances
  • Inferred: Battle-only removal and ATK negation weaken the card; Primary role Boss/End-board with Searcher/Tutor secondary
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Only 2 combo appearances, so combo conversion rests on a very thin sample No official rulings or dated metagame sample usage_statistics covers only 2 archetypes and is not a full historical sample Guide snippets are Vietnamese and only mention the card in passing











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